> For the complete documentation index, see [llms.txt](https://zulkmusk.gitbook.io/zulkmusk-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://zulkmusk.gitbook.io/zulkmusk-game/the-forge.md).

# The forge

<figure><img src="https://4038283215-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB3yQPnnPrQt6vTcSik64%2Fuploads%2FeLmwP4rFtqboq39W0qBe%2Fconserto04.gif?alt=media&amp;token=dbbce620-e050-4260-b4cf-a92b8c2e3872" alt="" width="375"><figcaption><p>forge</p></figcaption></figure>

&#x20; The forge is a game utility that allows the player to recover his avatar's armor in the game. It has an additional special function to which through its sound, hero recovers its stamina and its level of life from a reduced period of time. For each level of armor and zumus wear, a bit rate is charged proportional to its level of wear and rarity.&#x20;

&#x20;   According to the table below:

<div data-full-width="true"><figure><img src="https://4038283215-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB3yQPnnPrQt6vTcSik64%2Fuploads%2FLWqIkSNz5n9sEcnsDYpS%2Ftable-repair.png?alt=media&amp;token=e81a448b-55ec-40e9-beeb-4ba25a22de1d" alt=""><figcaption><p>cost for each 1% repair of each item</p></figcaption></figure></div>

<figure><img src="https://4038283215-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB3yQPnnPrQt6vTcSik64%2Fuploads%2FTSxltc7ToDcWr4RYwgq4%2Ftable-repair-armor.png?alt=media&amp;token=7209cec6-8816-4d52-82ae-ef0e6eeea773" alt=""><figcaption><p>cost for each 1% repair of each item</p></figcaption></figure>

To understand the tables, a completely tired epic rarity zumus must consider that it has "0%".&#x20;

To speed it up and make it reach 25% readiness, the player will spend 75 bits for that level.&#x20;

Because, for each raised level it will cost 3 bits.                                                                                                                                      From 26% it costs 4 bits,                                                                                                                                            from 51% it costs 5 bits and                                                                                                                                      from 76% it costs 7 bits for every 1% increase.
